Quick Details
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Infidel TACSOP
The Goal of this TACSOP is to provide current and future participants with a collection of rules. Ohana PB reserves the right to change any of these rules and communicate them to our participants before or during the event to ensure the high quality and safety of our event is maintained.
Standing ROE Card
Treat all event participants with respect and dignity. Our events are designed around providing you with a fun experience.Blank fire is ABSOLUTELY not authorized.
Use of commercially produced smoke grenades, TAG’s grenades, and flash grenades is authorized for participant use based on fire safety conditions at the venue on the day of the event. Any other munitions MUST be pre-approved.
Always observe and recover any pyro you throw. Make sure you are throwing on a non-flammable surface. if a brush fire does start, you are the first one responsible for pulling a safety flag, stomping it out and dousing the source, and waiting at least ten minutes to check for smoldering embers. All brush
fires will be reported to Cadre. Remember, if you need more than 9 people to smother a brush fire, call a cease fire and withdraw to a safe distance.Participants are not authorized to bring or use any kind of pyrotechnics not classified as 1.4C for gaming use. Examples of authorized brands are Enola Gaye and TLSFX.
Homemade pyrotechnics are not allowed.
If a CEASE FIRE is called, please pass the command and deploy your dead rag.
Eye Protection must be worn at all times. NO exceptions! Eye protection will have an ANSI Z87+ or higher rating. Yell “Blind man” if the eye pro is lost. This may lead to a ceasefire in the area
Uniform Requirements/Guidelines
Examples of approved camouflage Patterns:
GREEN TAN ● Pirate side: Tan-based camos included, Tan, MC, Chocolate Chip, Desert etc. This includes any head covering but does not include mask frames. Absolutely No Black!
● Select JTF: Green-based camos included, Woodland, OD, Green, etc. This includes any head covering but does not include mask frames. Absolutely No Black!
● Black will be for 3rd Faction only (if there is one), Solid Black only.
● Kit, plate carrier, belts, and pouches can be any color.
● Refs reserve the right to mark you with armbands if uniform colors arequestionable for your factionNo Red of any kind.
All uniforms must consist of matching tops and bottoms in the approved camouflage for your faction.
Cargo style shorts and/or t-shirts can be worn, but must meet matching uniform rules for your faction.NON-Negotiables
1. Whenever in doubt about how to act or behave in any situation not specifically mentioned within this TACSOP, always use your best judgment to keep within the spirit of the event.
2. Don’t “meta game” the event, go with the flow, and enjoy the experience.
3. Disrespect of the staff or other participants will not be tolerated! Participants found cheating or disrespecting the staff or other participants will be ejected from the event without a refund.
4. Participants who attempt to steal, cause bodily harm, or break any other laws will be handed over to the local law enforcement officials.Age Restrictions
We allow participants as young as 11 at our events. All participants under the age of 18 must have their waiver signed by their parents. Additionally, participants aged 11-12 must be accompanied by a parent or legal guardian who is registered to play at our events as well.Alcohol And Drugs
Black Ops events are alcohol and drug free. We know it’s fun to party, but we have minors and firearms present. Regardless of any state laws regarding drug use, all narcotic and hallucinogenic drugs are banned.Eye Pro
Eye protection must be worn at all times. No Exceptions! Ohana PB will not be responsible for injuries caused by participants who remove their eye protection during the event.Eye protection must meet ANSI Z87.1-1989 standards and must fully cover your eye sockets from all angles of impact, FULLY SEALED!
If your eye pro is “on the border” of this standard, then err on the side of caution and don’t use them.
Ensure you have a backup pair just in case.Participants under the age of 18 must wear at a minimum a face mesh mask along with eye pro. No Exceptions!
Hearing protection is advised; you could be subjected to noises in excess of 120 dbs at any time during the event
Replica Restrictions
FPS:
Rifleman (0-1.55 Joules)
Semi-Auto Only (No Binary)
Mid Cap Only: No MED
Ex: M4/M16, AK47, SCAR, G36, Masada, Sr47, Tavor, 416
Modified AR-15 with Scope and Bipod or AK47 does not Qualify for DMRPistols (0-1.55 Joules)
Semi-Auto only. No MEDDMR (1.55-2.0 Joules)
Semi-Auto Only (No Binary) (Semi-Locked)
Mid Cap Only
75ft MED
Must be a replica caliber higher than a 5.56 (Modified AR-15 with Scope and Bipod or AK47 does not qualify for DMR)
Magnified Scope Required
Example: .308 or Higher. Ex. SR25, AR10, M14.LMG (0-1.86 Joules)
Full Auto with ROF capped at 25 BBs/Second
50ft MED
(2) Box mags/drum mags can be carried
Light Machine Gun (LMG) that resembles a support weapon, utilizing a box mag/drum mag.
EX: Saws, M249s, RPKs, M60, Stoner, PKM, M240, G&G LMG, Krytac LMG (Modified M4/AK with Box mag does not qualify)Sniper (1.55-2.5 Joules)
Bolt Action or other accepted sniper rifle replica.
Mid Cap Only
100ft MED
Ex: Barrett .50 cal, .308 Bolt Action, Type 96, Dragunov, VSR10 etc.
Sidearm must be a pistol only.SMG/Shotgun (1.0 Joules)
Mid Cap Only
Must shoot no more than 25 rounds/sec if SMG or more than 6bbs per shot/pump if shotgun
Must be a small caliber such as 9 mm. (AR9 must have a permanent mag well. No Adaptors! No drumnmags)
Ex: MP5, P90, Scorpion VZ61, UMP, Mac-10, Vector, MP7, MP9, AR9You must Chrono with .32 BB’s. All weapons will have a max fire rate of 25 rps.
They will be provided at Chrono so bring an empty mag with you.
Absolutely NO Binary Triggers!
Hand Grenades
Hand Grenades for Black Ops events are restricted to TAGs Hand Grenades, TLSFX, Thunder B’s or other flash bang simulators or Enola Gaye grenades that create a “bang” when they detonate. Inert replica grenades (like those made of rubber) are not permitted.Hand grenades have a “kill” radius of 15’ from where the grenade detonates. Everyone within 15’ of the point of impact not protected by hard cover is “wounded”. If a grenade detonates in a room, hallway, or rooftop, everyone in that room, hallway, or rooftop is considered hit and “wounded”.
If you are using one of these types of grenades, you must arm it according to the manufacturer’s instructions and then toss it. If the grenade fails to detonate. it is considered a “dud” and has no effect on opposing participants. Players are responsible for pyro after throwing, and monitor for potential fire.
Players behind no cover when a hand grenade goes off and are within the kill radius are considered “wounded” and must follow “healing” procedures.
Participants behind soft cover (bushes, shrubs, grass, and small trees) are “wounded” and must follow “healing” procedures.
Participants behind solid cover (rocks, hills, bunkers, vehicles, and trees much larger than their body) with the cover between them and the hand grenade detonation place are considered alive.
If a hand grenade is thrown, hits an object, bounces back, lands and detonates near the thrower, they
along with everyone in the 15’ radius are “hit”.You may kick a grenade out of the way before it detonates. Do NOT pick it up and try to throw it back.
You may not dive on the grenade to save your buddies.Rockets & 40mm Grenades
Rockets:
Acceptable rockets are the TAGIN rounds, Chalk or pyro detonating. Indirect fire or vehicle only Any other munitions must be pre-approved by the staff.Rockets must be fired from RPG, LAW, and AT4 type replicas.
Homemade rocket launchers are NOT ALLOWED!
3D printed rounds will be allowed. However, they must be inspected by production prior to the close of chrono each morning. All rounds that are going to be used must be presented for inspection at the TOC table. Any round that is not signed off on by the TOC, will NOT be permitted for use during the event.
If any individual is caught using or carrying a non-approved round they will be dismissed from the event.
40mm Grenades:
Acceptable 40mm grenades are TAGs 40mm grenades, pyro, chalk, or any 40mm airsoft BB shower grenade.40mm grenades may be fired from M79, M203, GP30, MGL, Pocket Cannon Launcher, and M320 type grenade launchers.
General rules for both Rockets and 40mm Grenades:
Rockets and 40mm grenades must be lobbed and should never be fired straight at participants or other targets.Rockets and 40mm grenades have a “kill” radius of 15’ from the point of impact. If detonated in a room or hallway, every participant in that room or hallway is considered hit and “wounded”.
Participants behind no cover or soft cover (bushes, shrubs, grass, and small trees) are “wounded” and must follow healing procedures.
Participants behind solid cover (rocks, hills, bunkers, vehicles, and trees much larger than their body) with the cover between them and the point of impact of the rocket are considered alive.
Building or a connex will have a 15’ kill radius from the impact location. (ref discretion)
Any structure that is two stories or more are hardened targets. Rockets have no effect on them. This includes the tower or any stacked conexes.
Vehicles may be taken out by rockets or 40mm grenades (excluding BB showers) only. Chalk rounds work the same as pyro rounds on vehicles. It takes 2 hits to destroy/kill a vehicle.
Hits And Calling Your Hits
EVERYONE MUST HAVE AND CARRY A RED DEAD RAG! No Red gear or clothing allowed.HITS:
All BB hits to any part of your body and/or gear/equipment secured to your person count as a hit. This includes any secondary weapon. Weapon in use hits do not count.Blind fire is not authorized and strictly prohibited at the Infidel event.
Friendly fire counts! Check your targets!
If two participants fire simultaneously and both are hit, BOTH participants are out.
CALLING YOUR HITS:
Airsoft is a hobby of integrity. Call your own hits!Each player will provide themselves with ONE tourniquet and one red dead rag. This tourniquet can be real or airsoft style, scrunchy, ace bandage, etc. (Black in color preferred but not required)
The first time you are hit, fall to the ground and call for a medic. Any live player can come and apply the “wounded” player’s personal tourniquet to revive that wounded player. Do not attempt to move the “wounded” player for any reason. They must be healed where they were “wounded”. The tourniquet must be placed on the wounded player’s arm. The wounded player has up to 5 minutes to be healed before they bleed out.
If you are hit a second time, you must display your red dead rag, call yourself dead, and return to your spawn immediately in order to be a live player again. No required bleed-out time for the second hit. Once you reinsert your tourniquet resets and can be used again. Please remember to remove your tourniquet from your arm if it was used BEFORE reinserting from your base.
When you are hit, immediately fall to the ground and simulate being shot for real – the louder the better. Often it is difficult to hear participants over the noise of firing AEG’s and/or through brush, even at short distances, so do your best to let opposing participants know you have been hit, otherwise they may continue to inadvertently fire at you. BE AS LOUD AS YOU CAN!
If you are in a doorway and get hit, please move out of the direct path to reduce the chance of being stepped on, then fall down and be “wounded”